![]() ![]() It should be noted that monsters in the SNES port of Doom are incapable of infighting. Code-wise, this is handled by a flag, NoTarget actor flag in decorate, attached to the boss mobjs. In Heretic and Hexen, no monster will retaliate against "boss" opponents who accidentally strike them outside of the mass infighting detailed below. Hanged Commander Keens can't attack at all, so they can neither provoke other monsters nor retaliate when they are damaged by projectiles. However, if a Pain Elemental is too close to its target, the Lost Souls will explode harmlessly, causing no damage at all. The Lost Souls released during its infighting attack will be the ones causing the damage to the Pain Elemental's intended target and will be subsequently attacked by it rather than the Pain Elemental, but since Lost Souls aren't the ones who turned on the monster in the first place, they will still target and attack the player (however, the infighting target may not attack the Lost Souls spat out right away even if damaged, and the Lost Soul will only attack the Pain Elemental's target upon it attacking the Lost Soul itself). Pain Elementals, whose attack is carried by proxy monsters, cannot provoke other monsters, but will still turn on attackers if provoked. Arch-viles, in particular, are easy to distract, as, unlike other monsters, their lack of a targeting threshold means they will always switch target when hit. However, this does not stop Arch-viles themselves from targeting and damaging other monsters. Monsters damaged by an Arch-vile's attack will never retaliate because there is an exception in the source code that prevents other monsters from targeting them. However, because of their quick, erratic movement patterns, they are easy targets to get in other monster's line of fire, in which case, the other monster will retaliate once the Demon or Spectre attacks them. Thus they are prone to attacking another Spiderdemon if they are caught within each other's crossfire.ĭemons and Spectres, being entirely melee-oriented, can never initiate a fight against other monsters. Spiderdemons, like former humans, rely on hitscan attacks from their chaingun. Lost Souls, being projectiles themselves, are prone to attacking other Lost Souls if one of them stands in the other's line of attack. Other monsters that fires projectiles ( Imps, Cacodemons, Revenants, Hell Knights, Mancubi, Arachnotrons, Barons of Hell, and Cyberdemons) can also be maneuvered into doing this.ĭoom Eternal Review - Intelligent Infernoġ7 March 2020 Monsters capable of infighting amongst themselves Īll former humans (Zombiemen, Shotgun Guys and Chaingunners) can and frequently will damage and kill each other due to the hitscan nature of their attacks and the ease at which they can be made to accidentally hit each other. Monsters that launch hitscan attacks ( Zombiemen, Shotgun Guys, Heavy Weapon Dudes, Wolfenstein SS officers, and Spiderdemons) are very prone to quickly cause infighting. The damaged monster may then target the attacker, thus causing the two parties to engage in a battle of attrition against each other until one participant either dies or is distracted by a third party's attacks. Since a monster does not have the intelligence to cease fire in the event that a fellow monster blocks their line of sight, it will attack in revenge without regard. Monster infighting results when one monster ends up attacking another monster, usually through unintentional friendly fire. 4 Benefits on utilizing monster infighting.2.1 Monsters capable of infighting amongst themselves.2 Monsters capable of causing infighting. ![]()
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